Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.
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Look Development -
Adding Appeal -
Exaggerated Proportions -
Adding Detail Strategically -
Creating Useful Topology -
Modeling for Animation -
Simplifying Shapes -
Working from Limited Reference -
Troubleshooting Edge Flow -
Working with Multiple Pieces -
Working with Multiple Geometry Types -
Creating the Illusion of Detail -
UV Layout -
Creating Stylized Textures -
Generating Color Maps -
Generating Bump Maps -
Generating Specular Maps -
Alternative Methods to Generating Textures -
Shader and Material Setup
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