Digital-tutors : Creating Cartoon Characters in 3ds Max [HF]

Creating Cartoon Characters in 3ds Max [HF]
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.











  • Working with Reference Art
  • Creating Animation-friendly Topology
  • Using Splines to Create Geometry
  • Attaching and Detaching Polygons
  • Adding Viewport Backgrounds
  • Exaggerating Proportions
  • Adding Detail Strategically
  • Bridging Polygonal Geometry
  • Creating Stylized Hair
  • Working with Multiple Pieces
  • Creating the Illusion of Detail
  • Cloning Geometry for Reuse
  • Building from Primitives
  • Using Extrude, Inset, and Bevel
  • Modifying Sub-objects
  • Working with Selections
  • Setting up Non-spherical Eyes
  • Previewing Smooth Geometry
  • Using the FFD Space Warp
  • Working in Symmetry
  • Adding Temporary Color to Objects
  • Simplifying Shapes
  • Troubleshooting Edge Flow
  • Sharpening Corners with Edges
  • Modeling Wrinkles into Clothing
  • Adding Seams to Cloth
  • Using FFD Modifiers
  • Creating Teeth
  • Capping Border Edges
  • Cloning Edges
  • Working with Groups
  • Adding Appeal
Size : Video Training | HF | 2.62Gb

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