Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists.
Popular highlights include:
- Solutions to Design Challenges
- Establishing Scale and Volume
- NURBS Modeling Workflows
- Trimming Surfaces
- Lofting Surfaces
- Adding Realism with Detail
- Polygon Modeling Workflows
- Converting Geometry Types
- Effective Boolean Techniques
- Projecting Curves onto Surfaces
- Simulating Studio Lighting
- Creating Bounce Cards and Light Diffusers
- Light Setup and Placement
- Recreating Real-world Materials
- Architectural Materials
- Indirect Illumination with Final Gather
- Camera Placement for Composition
Lesson Outline:
1.Introduction and Project Overview
2.Creating initial geometry for the headset
3.Creating the rounded corners for the headset
4.Converting to polygons and closing geometry
5.Cleaning and redirecting edge flow
6.Rounding corners and creating bevels
7.Shaping the headset and converting to NURBS
8.Trimming holes for the side buttons
9.Using Fillets to add surface thickness
10.Creating the side button for the headset
11.Building the power switch recess
12.Modeling the power switch geometry
13.Separating various sections of the geometry
14.Creating main button for the headset
15.Building the geometry for the headset's holes
16.Punching the holes into the front of the headset
17.Blocking in the geometry for the earpiece
18.Finalizing the earpiece geometry
19.Modeling the ear hook for the headset
20.Creating the charging pin connectors
21.Adding geometry for the charging base
22.Final modeling of the charging base
23.Building a backdrop for studio lighting
24.Positioning cameras and lights for reflections
25.Continuing initial light setup
26.Building matte plastic material for headset body
27.Creating brushed metal materials
28.Adding rubber materials to the earpiece
29.Creating blurry plastic material for the base
30.Brushed metal with a custom anisotropic pattern
31.Adding textures to mental ray materials
32.Building speaker mesh material for earpiece
33.Making an illuminated LED material
34.Adding glossy backdrop to the final render
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