Showing posts with label Gnomon Workshop. Show all posts
Showing posts with label Gnomon Workshop. Show all posts

Gnomon Master Classes 2009. All 16 Classes

Gnomon Master Classes 2009. All 16 ClassesJoin the Gnomon School of Visual Effects for two weeks of new, exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors. One ticket gives you access to all 16 classes!
Video Codec: Flash
Video: FLV4 1024x768
Audio: MPEG Audio Layer 3 44100Hz mono 48Kbps

The Gnomon Workshop - Action and Close-up Animation (2009)

The Gnomon Workshop - Action and Close-up Animation (2009)BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots. He discusses the different stages of animation and explains what is expected from animators in a production environment. He compares and contrasts different computer animation techniques, and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in great detail how to work in an organized and efficient way, but more importantly he talks about the creative process of animation and how that process guides his workflow.

Gnomon Workshop Matte Painting For Production With Jared Simeth

Gnomon Workshop Matte Painting For Production With Jared SimethBEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Jared Simeth demonstrates the creation of two matte paintings. Starting with concept paintings provided by BTS Art Director Mark Goerner, Jared goes through the process of creating simple 3D geometry and matching the camera in Maya.

The Gnomon Workshop – Pipelines for Video Game Animation

3dvideotutorials.BlogspotScott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor

Gnomon Workshop Dynamic Figure Drawing Hands and Feet Dvd

3dvideotutorials.BlogspotIn this DVD, David Finch reveals his step-by-step process for drawing hands and feet. He starts with simple block shapes, and moves on to more complex shapes before showing how to place fingers and toes correctly. David discusses common

Gnomon Workshop Character Animation

Written By: BitterRoad
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Gnomon Workshop Character Animation




1. Fundamentals
2. Mechanics and Emotion
3. Acting and Lip Sync

Gnomon Workshop Conceptual storyboarding Storytelling and Struggle-2

Written By: BitterRoad
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In this expansive demonstration, concept and story artist Derek Thompson takes you through his storyboarding process using Adobe Photoshop®. From developing story concepts through shot design and construction, Derek generates a story sequence directly from his imagination.

The Gnomon Workshop- Ryan Church Vol. 2 - Rendering Shiny Vehicles

The Gnomon Workshop- Ryan Church Vol. 2 - Rendering Shiny Vehicles
In this DVD, one of the industry's top concept designers will take you step-by-step through the creation of a digital painting of lacquered vehicles speeding above city rooftops. Ryan demonstrates techniques essential in the creation of dynamic and colorful vehicle renderings, dealing specifically with such concepts as vehicle design, environment, material indication and speed. The demonstration covers all aspects of the process, from design inception to advanced painting techniques for completing the final image. The challenges of indicating reflections, glare, lens effects and motion blur in a portrait of a fast-moving vehicle are dealt with in detail.

Gnomon Workshop -The Techniques of Ryan Church 1 Rendering Matte Vehicles

Gnomon Workshop -The Techniques of Ryan Church 1 Rendering Matte Vehicles
ource width : 720 pixels
Source height : 480 pixels
Frame rAte : 29.970 (frames/sec)
Length : 119 minutes 18 seconds
File size 645 megabytes
The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer. In this demonstration, a digital illustration is created from start
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