Video Training | HF | 366Mb
Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users.
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Video Training | HF | 1.06Gb
Learn an artist-friendly workflow to creature animation in Maya. Contains over 4 hours of project-based training for character animators learning new methods of animating multi-limbed creatures.
Video Training | HF | 1.62Gb
Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Perfect for beginning and experienced animators.
Video Training | HF | 1.53Gb
Easily learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
Video Training | HF | 1.17Gb
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots. He discusses the different stages of animation and explains what is expected from animators in a production environment. He compares and contrasts different computer animation techniques, and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in great detail how to work in an organized and efficient way, but more importantly he talks about the creative process of animation and how that process guides his workflow.
Humanoid Animation I features the most complex walk cycle ever recorded for an animation tutorial video. In this video veteran animator David Weinstein will show you how he breaks down and begins his walk cycles – moving onto cleanup – and finally the high resolution details. Using a layering technique, David will show the viewer how to understand the mechanics of each section of the body. Building and blending all the body quadrants together to achieve a full character
This DVD will teach you effective techniques for the animation of photo-realistic characters. Learn advanced deformation techniques such as corrective blendshaping, caching out deformations for animation playback, and muscle system deformations.
Learn a powerful workflow to the new animation layering feature set in Maya 2009. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project-based training.
Learn innovative and time-saving facial animation and lip sync techniques in Maya with over 6.5 hours of project-driven training. Perfect for intermediate artists.
Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor
Written By: BitterRoad
Gnomon Workshop Character Animation
1. Fundamentals
2. Mechanics and Emotion
3. Acting and Lip Sync
In this training, you’ll learn the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, this series gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. It explores the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.
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